NYU Child Study Center, Video Games and Kids, January 23, 2007, Kai-ping Wang M.D.,
http://www.aboutourkids.org/aboutour/articles/video_games_kids.html
Video games are a multi-billion dollar industry present in over two-thirds of American households. About a third of parents play and the average player age has steadily increased to about 33. Many of the more popular games employ adult themes such as aggression, graphic violence, drug use, and sexual themes. Much like the controversies that followed music, movies, television and comic books, the video game industry has been increasingly scrutinized and criticized.
~are parents setting bad examples for their kids when they are playing the video games themself?
When playing more violent games, studies describe negative effects from increased aggression, decreased inhibition to violence, and increased blood pressure. However, the rate of juvenile violent crime is at a historical low. Many of those studies have been criticized as being inconclusive or methodologically flawed. Positive studies tout improving hand-eye coordination (surgeons that play video games are faster and more accurate in laparoscopic surgeries), stimulating imagination, and improving cognitive thinking, but many of those benefits can be better achieved outside video game play such as sports, arts, music, hobbies, and other creative endeavors..
~why are more parents not making there kids choose the alternative to video games?
Tuesday, January 23, 2007
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